![]() If Fensters Inventory is full, then the large sack of gold will just be dropped on the ground where he stood. Mission 5: The barrel that it seems like you should be able to tab for 225 gold, remains invulnerable forever. It doesn’t seem like there is anything stopping ‘Salvation_dTargetUnit’ from being a hero. Looking through the campaign files I have an eerily suspicion that Mon’Tanas Cannibilaze Soul Aura is able to “eat” heroes. ![]() Though I did not experience it this playthrough (My Heroes didn’t die), I have seen it plenty. There has been a persistent bug where heroes gets removed during mission 4 and 8. Even when the allies orcs got all the gold in the world. Only thing it can be spent on is items, which in turn also means that should you spent all of it, then you won’t be able to buy any more items for the mission. Once you get the base, you will typically have over 4k gold that cannot be spent on units since it is an allied base. There is a general annoyance with how resources interact with the alliance setup. The new location of the fountain of health near the Almighty makes it almost impossible to reach. Since this abilitiy has same coordinates as Holy Light, this messes up his command card. During Mission 3, he also maintains the defend skill as a Hero, though it is lost later. Mission 3: Bauer loses all of his equipped items when transforming into a full hero. All that needs to be done is to take away his orb, since the model doesn’t have proper attachment points. Shiva: Nearly perfect porting job, with portrait that is excellently aligned, and overall it is a good switch from a Lich to a Legion Inquisitor. IMO this is by far the biggest visual downgrade in the remaster. And lets not even get started on those stiff animations. The pink-ish effect on their wings also looks more like a texture error than an actual art decision. All the HD textures adds nothing when one can count the triangles on the eye-effects. The best models in the old campaign replaced by a very botched porting job. General Orc/Troll Models: I prefer the old visual style but these models gets the job done. These models don’t do well with Bladestorm though. I miss Mephisto having a hammer, but the tradeoff seems super worth it for now. Mephisto and Verbal Klint: They’re greeEAAT!! Now we are getting to some good stuff. Her walking speed is way off and she attacks by wailing her bow in one hand. ![]() Visually it looks fine, but oh lord are those animations off. Vallery: Her model essentially got upgraded to the Hots version. I am going to go and do that eventually by the way.īauer: Eh… We joke a lot about them, but nothing was ever improved by adding Wow-sized shoulderpads. If I wanted a campaign where the main orc leader is a straight up Thrall clone, I would go and play the Mathias Redux… Old Kobayshi reeked of darkness, it was understandable that this guy was addressed as a warlock. I get that it is no small feat to port the mounted version of Thrall in HotS into a WC3 model, but I just don’t see the upgrade. I am so joyous to see your return Med.MapGuy It is a list I never thought that I would have a purpose to share but here we are. It is that good.įor this reason I have seen pretty much all the bugs and other flaws present in it. It remains the masterpiece it was 13 years ago. Which probably makes this my 5th playthrough of this campaign. Just completed the new remastered version.
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